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Blog4:Challenges of the project

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 Blog4:Challenges of the project In the last blog, we discussed the importance of game sound and the process of designing and producing it. Now, I'd like to talk to you about the challenges in my project. The technical challenge  I am very new to PureData software, which means I need to going to spend a lot of time starting to learn PureData from the beginning. For example, PureData uses a graphical interface for programming, which may be a challenge for me who is used to text programming. Although I have already learnt Max/msp, it will take me some time to understand and familiarise myself with the various parts of the PureData interface, to understand the concepts of objects and connections, as well as the process of how to create and edit sound effects. There are also many different objects and function modules in PureData, each with its own specific purpose and parameters. This is also what I need to spend some time learning what these objects do and how to use them to make the

Blog3:Why PureData?

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 Blog3: Why PureData? Hey everyone. Last blog we talked about what is game sound. Now it's time to talk about some important and technical thing--the game sound producing softwares. As I have said in the first blog, I will use PureData to make the game sound toolkit. You might be wondering, "Why PureData?"   Sure, there are tons of game sound production softwares out there like Wwise, FMOD Studio, and Pro Tools, but PureData brings something special to the table. As a sound programming software, PureData is flexible and customisable compared with other sound production software, for example, users can freely customise and adjust the audio processing flow according to their own needs. Whereas other sound production software usually provides preset audio effects and features that users can select and adjust to achieve their goals. Such features are more suitable for toolkits, where users can freely adjust various properties of the audio inside the toolkit. And sound program

Blog1: Introduction to the project

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Blog1: Introduction to the project Hey everyone! Ever spent hours diving into your favorite video games? What kind of games get you hooked? Well, next time you're gaming, take a moment to listen closely – you'll notice something pretty cool: game sound. Game sound is everywhere in gaming. From the chirping of birds to the epic background music, it adds a whole new dimension to the gaming experience. Whether you're interacting with NPCs, exploring a virtual world, or battling enemies, game sound is there to immerse you in the action. Let's take a closer look at some examples from a Chinese game called Identity V: First up, we've got the User Interface Sound. It's those little clicks and whooshes you hear when you navigate through menus and buttons. Check out this video to hear it in action:  User interface sound (youtube.com) Then there's the Background Music. Unlike the UI sound effects, background music sets the mood for the entire game. It's like the s

Blog2:What is Game sound

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Blog2:What is Game Sound Hey everyone.Have you ever thought about the role sound plays in your favorite video games?  Let's dive into the world of game sound and discover its fascinating power. Game sound isn't just background noise – it's a crucial part of the gaming experience.  It can warp your perception of time, reinforce your actions, and stir up all sorts of emotions and memories.  Think about it: the combination of different sounds, from low rumbles to high-pitched tones, can totally change how you feel while playing. Whether it's making you feel happy, sad, or on the edge of your seat with tension, game sound is a game-changer. Take something as simple as the sound of a door opening.  Depending on how it's done, it can completely shift the mood of a scene.  Picture this: a door creaks open accompanied by a gentle wind chime – suddenly, you're feeling all warm and fuzzy.  But swap that for a rusty old door screeching open with eerie whispers, and you'